National Repository of Grey Literature 59 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Methods of Generating Plants for Computer Graphics
Picek, Jiří ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This Bachelor's thesis deals with methods useable for a plant generation for computer graphics. Most detailed described method is generation by L-system. The thesis describes idividually extensions of 0L-systems. To get a geometric representation of model, the output of the L-system is proceed by turtle graphics. The geometric representation of model is drawn using OpenGL graphics library. Textures are generated by Perlin's noise function implemented in GLSL.
Generating Procedural Terrains
Petlan, Michael ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This thesis deals with algorithms of stochastic generating of height maps. The thesis describes the basic theoretical knowledge and extends it by usage of L-systems for generating a network of rivers. There has been implemented a library of the height map generating algorithms and a demo application within the thesis.
Procedural Architecture
Roreček, Pavel ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This Bachelor's thesis describes implementation of library used for procedural generating of architecture. The thesis describes way of handling input files containing rules and symbols. Generated model is shown using visual application that uses OpenGL library and the model can be exported.
Procedural Generation in Unity
Goš, Pavel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. The description of the most important parts of the Unity engine can be found in this thesis. The development and implementation of procedural generation of map layout using Perlin noise and interior decoration is described here as well.
L-Systems and Their Applications in Computer Graphics
Sojma, Zdeněk ; Čermák, Martin (referee) ; Koutný, Jiří (advisor)
This Bachelor's thesis describes deterministic context-free L-systems (D0L-systems), which function is parallel rewriting symbols in string for purpose of modeling plant-like structures, mainly plant leaves. Next it shows how to use such L-systems in computer graphics and explains usage of stochastic L-systems. They effect topology and geometry of plant by randomizing interpretation of the L-system and allow us to generate whole class of respectively different but still simile leaves. L-system interpreter is implemented in .NET framework with OpenGL library.
Sequential and Parallel Grammars: Properties and Applications
Klobučníková, Dominika ; Martiško, Jakub (referee) ; Meduna, Alexandr (advisor)
This thesis deals with the topic of sequential and parallel grammars. Both of these groups cover a large number of grammar families, most of which, however, are not widely used because of the difficulties related to their processing. The thesis examines some of these grammar types, such as scattered-context grammars, multigenerative systems, and interactive L-systems, with focus on their normal forms. Subsequently, it introduces a set of algorithms utilising properties of the discussed grammar types as well as their normal forms. These algorithms are based on the Cocke-Younger-Kasami algorithm for context-free grammars, and are capable of parsing any grammar in the corresponding normal form. Finally, a program implementing the proposed algorithms is presented.
Procedural Generation of Voxel Models
Hypeš, Tomáš ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with procedural generation techniques and its use in the creation of voxel models. The techniques that have been used are Perlin Noise, Voronoi diagram, L-systems etc. This knowledge is then used to create a world generator for computer game with open world. This game provides players with the ability to modify this world and use its creativity, for example, in building construction. The game, however, will not give to the player all options for free, but for example for build, he or she will first have to find and mine the material. The game has been written in programming language C++ with the use of libraries Boost, SDL and OpenGL.
L Systems and Their Applications
Koutný, Jiří ; Goldefus, Filip (referee) ; Meduna, Alexandr (advisor)
This master thesis describes deterministic context-free L-systems and its context in procedural modeling, especially in fractal geometry, deals with rewriting technique and its usage for modeling structures similar to plants. Further it describes more complex types of L-systems, especially their context and parametric variations, and shows usage of L-systems in computer graphics and describes its usage for procedural modeling of architecture. At the end of this thesis there are described some other possibilities of usage procedural modeling with L-systems and introduced some extensions of rewriting rules, which will be subject of future research.
Procedural Generation of Cities
Hamerník, Pavel ; Beran, Vítězslav (referee) ; Polok, Lukáš (advisor)
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interiors. First the most common techniques of procedural generation are discussed, then more useable techniques for procedural generation of terrain and cities. With the assistance of these methods and practices i endevour to make a 3D application that simulates generation of world, which consists of terrain and city. Application generates different urban scenes based on input integer value.
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.

National Repository of Grey Literature : 59 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.